Reviewed · NEWCASTLE UPON TYNE TOURS
Fun, Flexible Treasure Hunt Around Newcastle with Cryptic Clues & Hidden Gems
Newcastle becomes your puzzle board. I like the freedom to start when you want, pause for a shop or pub, and continue without a guide waiting around. I also like the clever route, which links major sights such as the Tyne Bridge, Grey Street, the Black Gate, and the Lit & Phil in one lively city walk. The main drawback is the pirate-style wording, which can feel slow or confusing if English is not your first language.
This is a private, phone-based activity for groups of up to six phones, priced at $20.81 per person. You solve clues with your friends, ask Captain Bess for hints, and pick up short facts as you go. It is best for people who enjoy a bit of playfulness rather than a traditional, straight-to-the-point guided tour.
In This Review
- Key points to know before you book
- How the Newcastle treasure hunt works
- Grey’s Monument and the first clues
- The Tyne Bridge and NewcastleGateshead
- Grey Street, Theatre Royal, and Central Arcade
- Newcastle Town Wall and the Black Gate
- Blackfriars Medieval Friary and Newcastle Cathedral
- The Lit & Phil and the route back
- What $20.81 buys you
- Who will enjoy this most
- Booking, changes, and the practical details
- Should you book this Newcastle treasure hunt?
- FAQ
- How long does the Newcastle treasure hunt take?
- Where does the treasure hunt start?
- Where does the activity finish?
- Do I need to download an app?
- How many people can use one purchase?
- Is this a guided group tour?
- What happens if I cannot solve a clue?
- Can I cancel for a full refund?
Key points to know before you book

- Captain Bess guides you by phone: The experience works in a WhatsApp-style format, with maps, clues, hints, facts, and stories sent directly to your phones.
- One purchase covers up to six phones: Your group can work together or split into teams and compete.
- The route covers 11 Newcastle sights: You visit landmarks from the Tyne Bridge and Grey’s Monument to Newcastle Cathedral and Theatre Royal.
- You control the clock: The activity takes about two hours, but you can pause for a shop, a drink, or a longer look at a building.
- Pirate language is part of the theme: It adds humor for some people, but it may make clues harder for non-native English speakers.
- The experience returns to Grey’s Monument: You start and finish at 150 Grainger Street, close to public transport.
How the Newcastle treasure hunt works

You begin at Grey’s Monument, at 150 Grainger Street. After booking, you receive confirmation, and the game begins through your phone. There is no printing, special permission, or app download required according to the supplied details.
Captain Bess sends a map to each phone and gives you a clue to solve. The answer usually comes from something you can spot in the city. If your group gets stuck, you can ask for a hint rather than lose time wandering in circles.
That setup makes the experience quite different from a standard walking tour. You are not following a guide holding an umbrella or waiting for a fixed departure time. You decide how quickly to move, and you can stop when something catches your eye.
The route takes about two hours at a normal pace. Since the game is private, only your group takes part. That works well for families, couples, work groups, and friends who prefer not to share a tour with strangers.
The game also gives you a reason to look up and around. Instead of walking from one attraction to the next while checking a map, you search for answers in windows, streets, and buildings. The clues turn ordinary details into part of the game.
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Grey’s Monument and the first clues
Grey’s Monument is both the meeting point and the place where the hunt gets moving. Its central position makes it a practical starting point for a first look at Newcastle.
Beginning here gives you an easy reference point in the city. You are not asked to find an obscure street or wait at a hard-to-reach location. If your group arrives early, you can gather around the monument before opening the first clue.
The game then sends you toward the Tyne Bridge. This early part of the route helps you get your bearings and gives the activity a clear sense of direction. You are not simply solving puzzles in one small square. You are moving through several parts of central Newcastle.
The bridge is a strong early stop because it gives the hunt a major city landmark right away. You can expect the clue to send your attention toward something visible in the area, while Captain Bess adds facts and stories through the phone.
The Tyne Bridge and NewcastleGateshead

The Tyne Bridge is one of the most recognizable sights on this route. It also connects naturally with the NewcastleGateshead part of the experience, giving the walk a broader sense of the area around the River Tyne.
The supplied details do not promise a long stop at the river or a separate guided explanation, so you should think of this as a clue location rather than a full bridge tour. The value comes from seeing the city in context while solving the next puzzle.
You may find this section especially enjoyable if you like taking photographs or stopping to examine the view. The flexible format means you do not have to hurry your group away the moment you find the answer.
A small caution: the route includes several points of interest, so lingering at every one could push the walk beyond two hours. That is not necessarily a problem, but you should treat the stated duration as an estimate rather than a strict schedule.
Grey Street, Theatre Royal, and Central Arcade

The route next brings you through some of Newcastle’s best-known central streets and buildings. Grey Street, Theatre Royal, and Central Arcade offer a change of pace from the bridge and open city views.
Grey Street gives the hunt a strong urban setting. Its inclusion also makes the experience useful as a first look at central Newcastle. You are not only ticking off famous landmarks. You are moving through the kind of streets you may want to revisit later for shops, food, or another walk.
The Theatre Royal adds a cultural stop to the route. The clue format should appeal to people who enjoy noticing details around a building rather than simply hearing a short speech about it.
Central Arcade is particularly well suited to a treasure hunt because it offers shop windows and indoor architectural details to examine. The instructions specifically encourage you to pause if something in a shop window catches your eye. That is one of the better parts of the design. The route does not punish you for being curious.
You can even turn the activity into part of a pub crawl, though the details do not provide a planned pub route or named venues. The important point is that you remain in control of the pace.
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Newcastle Town Wall and the Black Gate

The Newcastle Town Wall and the Black Gate bring older parts of the city into the game. These stops add historical character without turning the experience into a formal lecture.
The clues give you a reason to search for details connected with the wall and gate. Captain Bess also sends short facts and stories, so you receive some context while moving rather than facing a long block of information.
I like this approach for people who want a little history but do not want every stop to become a museum-style talk. You can learn enough to understand why the place matters, then continue with the puzzle.
The tradeoff is that the pirate tone may not suit everyone. The game uses playful pirate slang as part of its character. For many English-speaking groups, that may add a laugh and give the hunt a memorable voice. For people who use English mainly at work or as a second language, it can make a clue less clear than ordinary English would.
One useful point comes directly from the provider’s response to this concern: co-founder Ian offered a full refund under the company’s fun-or-your-money-back promise after an unhappy experience. That does not remove the language issue, but it shows that the provider takes satisfaction seriously.
Blackfriars Medieval Friary and Newcastle Cathedral

Blackfriars Medieval Friary and Newcastle Cathedral give the middle and later part of the route a more historic feel. Both are included as clue stops, with the phone supplying facts and stories as you go.
Blackfriars Medieval Friary is a good example of the route’s mix. The hunt does not focus only on the city’s most familiar landmarks. It also directs you to places you might otherwise pass without stopping.
Newcastle Cathedral provides another recognizable destination near the end of the circuit. You can expect to search for an answer linked to what you see, then use the next map to continue.
The format works best when your whole group takes part. One person can hold the phone, but everyone should look for details and discuss possible answers. If only one person solves everything, the activity becomes a phone-led walk instead of a shared game.
The Lit & Phil and the route back

The Lit & Phil, officially known by its shortened name in the route, is another stop that gives the walk a strong cultural note. Its place among the clues helps balance the better-known outdoor landmarks with a building that has a different role in Newcastle’s city center.
At this stage, the game has taken you through bridges, monuments, streets, historic remains, arcades, a theatre, a cathedral, and cultural sites. That variety is one of the main reasons the activity works as an introduction to Newcastle.
You finish back at Grey’s Monument after visiting all 11 listed stops. Returning to the starting point is practical because you can easily continue with your own plans from the same central area.
The route does not promise entry to every sight. You should think of the experience as an outdoor discovery walk with clues, not a ticketed attraction tour. If you want long interior visits, formal talks, or timed access to buildings, you will need separate plans.
What $20.81 buys you

At $20.81 per person, the price is reasonable if you have a group that will play along. You are paying for a private activity, a prepared route, phone-based maps, clues, hints, and stories. The ability to use up to six phones also makes the cost easier to understand for a family or group of friends.
The value is less obvious for a solo visitor. The game is built around teamwork or competition, and the shared jokes are part of the point. If you are alone, a standard walking tour may give you more direct information.
The price also compares well with the flexibility. You do not need to meet at a fixed departure time within the opening window, and you can pause without asking a guide to wait. That freedom has real value if your day includes meals, shopping, or another booking.
The experience is usually booked about five days ahead. That suggests some forward planning is sensible, especially if you want to play at a particular time. The published opening hours are 8:00 AM to 6:00 PM daily for the stated operating period, from December 3, 2022, through March 2, 2027.
Who will enjoy this most
I would recommend this for groups that like puzzles, light role-play, and city walks with a purpose. Families with older children may enjoy searching for answers together, while adult friends can make the flexible route part of a relaxed afternoon.
It also suits people who dislike rigid tours. You can stop for a shop window, take a break, or add a drink along the way. That makes it easy to fit around a day in Newcastle.
You should think twice if you want a polished historical explanation at every stop. The facts and stories are there to keep you entertained, but the main activity is solving clues.
You should also consider your group’s English ability. The pirate wording was a real problem for at least one group of five adults who use English professionally. If your group prefers plain language, you may find some clues frustrating. The provider has said it is considering a regular English option, but the supplied information does not confirm that such an option is available yet.
A moderate level of physical fitness is recommended. You will be walking between city-center stops for about two hours, and the activity takes place outdoors along a route rather than in one seated location. Service animals are allowed, and the start is near public transport.
Booking, changes, and the practical details
You receive confirmation when you book. The activity uses mobile tickets and phone messages, with nothing to print.
The provider lists free cancellation up to 24 hours before the start time. Cancel at least 24 hours ahead for a full refund. Cancellations or changes made within 24 hours are not accepted for a refund, and the cut-off follows local Newcastle time.
The start and finish are both at Grey’s Monument, 150 Grainger Street, Newcastle upon Tyne, NE1 5AF. Since the activity is private, your group does not join a larger party.
Bring a charged phone and make sure your group knows who will open the messages from Captain Bess. The supplied details do not promise a replacement phone or an offline version, so your group should be comfortable using the phone-based format throughout.
Should you book this Newcastle treasure hunt?
Book it if you want a playful, flexible way to see central Newcastle and your group enjoys working out clues. The route covers a useful range of sights, the private format keeps the experience relaxed, and the $20.81 price is fair for up to six phones.
Skip it if pirate slang sounds irritating, if your group needs very plain English, or if you want a traditional guide with detailed commentary at each stop. For the right group, Captain Bess turns a city walk into a shared game. For the wrong group, the same clues may feel slow.
My practical choice would be to book this early in your Newcastle visit. You will finish with a broad sense of the city and a clear idea of which places deserve a closer look later.
FAQ
How long does the Newcastle treasure hunt take?
The activity takes approximately two hours. You can also stop along the route and continue at your own pace.
Where does the treasure hunt start?
It starts at Grey’s Monument, 150 Grainger Street, Newcastle upon Tyne, NE1 5AF, UK.
Where does the activity finish?
It finishes back at Grey’s Monument, the same place where it starts.
Do I need to download an app?
No. The activity works like WhatsApp, and the supplied information says you do not need to download or print anything.
How many people can use one purchase?
One purchase is valid for up to six phones. Your group can play together or compete in teams.
Is this a guided group tour?
No. It is a private activity for your group. Captain Bess sends maps, clues, hints, facts, and stories to your phones.
What happens if I cannot solve a clue?
You can ask for hints if you cannot find the answer right away.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations made less than 24 hours before the start time are not refunded.
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