Reviewed · TREASURE HUNTS
Interactive Treasure Hunt Experience – Central London’s Secrets
London turns into a puzzle box. This self-guided walk mixes 15 cryptic clues with a 4.5-kilometre route from Piccadilly Circus through Covent Garden, Seven Dials, and Soho. I like the freedom to start whenever you want, and I like that the trail reveals corners of central London you might otherwise pass without noticing. The main drawback is that the clues can feel either satisfyingly clever or painfully obscure, depending on your puzzle skills.
You receive each clue on your mobile phone, walk to the next location, find the answer, and send it back to continue. You can race other teams on the timed leaderboard, or take your time with a pub stop and a slower look around.
In This Review
- Key points at a glance
- What this London treasure hunt actually involves
- Starting beneath the lights of Piccadilly Circus
- Working east through Covent Garden and Seven Dials
- Finishing in the heart of Soho
- Are the clues fun or too difficult?
- Racing the clock or taking the scenic route
- Who will enjoy this most?
- Price and overall value at $20.57
- Booking, timing, and practical details
- My verdict: book it if you like puzzles more than lectures
- FAQ
- Where does the treasure hunt start?
- Where does the activity end?
- How long does the treasure hunt take?
- How far do you walk?
- How many clues are included?
- Can I choose my start time?
- How are the clues delivered?
- Are hints available?
- Are pub drinks included?
- Can I cancel for a full refund?
Key points at a glance

- Start at Piccadilly Circus: Begin in one of London’s best-known public spaces, then head east through a changing mix of streets and districts.
- Fifteen clues over 4.5 kilometres: The route is manageable, but pavement walking and stops can stretch the outing to three and a half hours.
- Flexible start time: There is no fixed departure time, making this useful for filling an open part of your London day.
- A Dickens-linked tavern stop: Halfway through, the route brings you to a tucked-away tavern near Covent Garden, once associated with Charles Dickens.
- Hints and lost assistance: You can request help when a clue has you stuck, and messages are available if you lose your way.
- Best for small private groups: Only your group takes part, so you can work at your own pace without being paired with strangers.
What this London treasure hunt actually involves
This is not a guided sightseeing walk with a person leading you from one monument to the next. It is a phone-based puzzle trail. Your group receives a clue, walks to the next spot, works out what to look for, and submits the answer by mobile phone.
The route covers about 4.5 kilometres and is rated difficulty 3 out of 5. The stated playing time is roughly two and a half hours, though the practical range is closer to two and a half to three and a half hours. That extra hour matters if you pause for a drink, stop to study the streets, or need hints.
I see the format as part walking tour, part escape-room challenge. You are not simply being told facts about London. You are asked to notice details, discuss possibilities, and make your way through the city as a team.
The activity is offered in English and uses a mobile ticket. Since it is private, your group controls the mood. You can make it competitive, or treat it as an unusual sightseeing walk with puzzles attached.
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Starting beneath the lights of Piccadilly Circus

Piccadilly Circus is a practical starting point because it is easy to find and close to public transport. It also gives the route an immediate London setting, with its famous advertising screens and constant movement around the junction.
From there, the trail works eastward. The first part helps you settle into the system: read the clue, identify the destination, inspect the area, and send the answer. If your team is slow with phone instructions, allow a little patience at the start.
The central districts here are busy, so you will need to keep one eye on the clue and one eye on the pavement. A phone-based activity is more enjoyable when one person handles navigation while another reads the clue aloud. If everyone stares at separate screens, the group can lose both time and awareness of its surroundings.
The route is designed for exploration rather than speed alone. You may pass streets you have crossed before without paying attention to their signs, courtyards, doorways, and small details. The puzzle gives you a reason to look more closely.
Working east through Covent Garden and Seven Dials

The middle section takes you toward Covent Garden and Seven Dials, two areas where London’s street pattern rewards slow walking. You move through a mix of well-known quarters and less obvious passages, with each clue pointing toward the next location.
Covent Garden is the halfway highlight. The route leads to a tucked-away tavern where you can pause for refreshment. The place has a Dickens connection, described as a former haunt of the novelist, which gives the break a useful bit of atmosphere rather than making it just a place to sit down.
The pub stop is optional and drinks or food are not included in the price. That is worth planning for. If you want to pause, budget extra time and money. If your group is racing, you can pass through and continue.
Seven Dials adds another change of scene. Its converging streets and compact layout suit a clue trail because you are constantly checking signs, corners, and directions. This is also a good point to look up from the phone. The route’s value comes partly from the places between the clues, not only from solving the clues themselves.
If you have already seen the major sights of central London, this section may be the most rewarding. It gives familiar districts a more playful purpose. If you are new to London and want a clear introduction to major landmarks, this is less suitable than a standard guided walk because the focus is on solving rather than explanation.
Finishing in the heart of Soho
The trail continues into Soho and ends at another recommended pub where you can relax after finishing. The ending gives the activity a social payoff, especially for a group celebrating a birthday, family occasion, or friendly competition.
The final destination is not simply a finish line. It can be a useful place to compare answers, discuss the clues that caused trouble, and check the team ranking if you chose the timed option.
Soho is a lively place for an ending, but the route does not include a hosted farewell or a formal presentation. You finish the trail with your own group and decide how long to stay.
The activity is listed as ending back at the meeting point, so check the final route details before setting off. The supplied information describes the trail as beginning at Piccadilly Circus and ending back at the meeting point, while also describing the final pub in Soho. If the exact return point matters for your plans, confirm it with CityDays before you play.
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Are the clues fun or too difficult?

This is the biggest question, and the answer depends on your group. The difficulty is rated 3 out of 5, which suggests a moderate challenge. Some players find the clues tricky enough to stay interesting without becoming frustrating. Others find them too obscure and compare the experience to a very hard code-breaking exercise.
I would not book this for a group that dislikes word puzzles. You need to enjoy discussing several possible answers, spotting details in the surroundings, and accepting that the first idea may be wrong.
The good news is that hints are available. You can request help when a clue stops the group cold, and there is also a way to send a lost message if you are unsure where to go. Use those tools before frustration takes over.
The phone system deserves careful handling. If an answer does not send immediately, wait before trying again. Sending the same answer from a second person can create timing problems and possible penalties for wrong answers. One designated phone operator is the safest approach.
This detail matters most if you are competing. A team playing casually has more room for technical delays and wrong turns. A team chasing a good time needs a clear system from the first clue.
Racing the clock or taking the scenic route
The timed leaderboard is optional, which is one of the experience’s strongest features. Competitive groups can race against other teams, while families or couples can ignore the clock and treat the route as a relaxed city walk.
A competitive team should divide jobs. One person can read the clue, another can watch for the answer, and a third can manage the phone and route. This avoids the common problem of four people standing in the street, each trying to solve a different part of the same puzzle.
A relaxed group should build in time for the tavern, street views, and a possible final drink. The advertised two and a half hours may be enough for a focused team, but three to three and a half hours is more comfortable if you stop along the way.
The route is not a race in the athletic sense. The challenge comes from observation, wordplay, and navigation. Still, the pavement adds up. Comfortable shoes are essential, and hot weather can change the whole experience. One group had to stop halfway after choosing an exceptionally hot day, so avoid the hottest part of the afternoon when possible.
Who will enjoy this most?

I would recommend the trail to people who like escape rooms, word puzzles, and independent sightseeing. It also works well for teenagers, especially when adults let them lead the solving instead of turning the activity into a standard history lesson.
It suits friends who want a shared task rather than a passive tour. Couples can enjoy it too, but two people may have fewer ideas to test when a clue is difficult. A larger private group can bring more viewpoints, though too many voices may slow decisions.
The activity is also a good choice for repeat visitors to London. You are likely to move through areas you recognise while noticing details you have previously ignored.
I would be cautious about booking it for anyone with limited walking comfort. The route is not described as strenuous, but it covers 4.5 kilometres on city streets, and breaks can push the outing beyond three hours. People with knee or back problems should consider their own pace before booking.
Because the trail is self-guided, it is less suitable if you want a guide explaining London’s background at every stop. You will learn through the clues and locations, but the experience does not promise a steady stream of spoken commentary.
Price and overall value at $20.57
At $20.57 per person, this sits in the affordable range for a central London activity. The price covers the treasure hunt itself, the mobile clue system, hints, route structure, and the private format for your group. It does not cover pub or café stops.
The value is strongest when several people share the same experience and you use it as a social activity. You are paying for a planned route that turns ordinary walking into a game, not for admission to a museum or a guided tour with a local expert.
Compared with a conventional sightseeing tour, you get more freedom and less explanation. Compared with an escape room, you get a much larger playing area and a chance to see real London streets, but you also face city noise, pedestrians, navigation issues, and less control over the setting.
I think the price is fair if your group enjoys puzzles and plans to spend several hours in central London anyway. It is less good value if you are mainly seeking historical facts, famous landmarks, or a polished hosted service.
The overall rating is 4.4 from 43 ratings, but the spread is important. Strong experiences praise the route, the discovery of unfamiliar places, and the right level of challenge. Poor experiences focus on setup problems, missing start links, unanswered assistance requests, and clues that felt too difficult.
That range tells you to treat the technology as part of the risk. Make sure you can access the start instructions before leaving for Piccadilly Circus, and contact CityDays at [email protected] if something goes wrong.
Booking, timing, and practical details
You can choose the start time that suits your plans. There are no start-time restrictions listed, so you are not tied to a fixed group departure. That makes the activity easy to fit around lunch, theatre tickets, or another central London visit.
Confirmation is sent at the time of booking. The experience is available by mobile ticket and in English. It is near public transportation, and service animals are allowed.
Only your group participates. That means you do not need to worry about matching the pace of strangers, but it also means your group must keep itself moving and interpret the clues together.
Free cancellation is available up to 24 hours before the local start time for a full refund. Changes or cancellations inside that 24-hour window are not accepted for a refund.
The experience is commonly booked about 16 days ahead. You may not need that much notice for a flexible self-guided activity, but booking earlier is sensible if you need a particular date or want to coordinate a group.
My verdict: book it if you like puzzles more than lectures
I would book this Central London treasure hunt for a private group that enjoys wordplay, walking, and a little friendly competition. The flexible start time, optional leaderboard, Dickens-linked tavern stop, and route through Piccadilly Circus, Covent Garden, Seven Dials, and Soho give it more character than a simple phone game.
I would skip it if you dislike cryptic clues, need dependable live assistance, or want a guide to explain every street. Before booking, agree on one person to operate the phone, wear comfortable shoes, avoid extreme heat, and allow up to three and a half hours if you want breaks.
For the right group, $20.57 buys a good afternoon of shared problem-solving and a fresh way to see central London. Just remember that the fun depends on your team enjoying the puzzle, not on every clue being easy.
FAQ
Where does the treasure hunt start?
It starts at Piccadilly Circus in central London.
Where does the activity end?
The activity information says it ends back at the meeting point. The route also finishes with a pub in the Soho area, so confirm the exact final location with CityDays if you have onward plans.
How long does the treasure hunt take?
The approximate duration is two hours and 30 minutes. The stated average playing time is about two and a half to three and a half hours, depending on your pace, clue-solving, and breaks.
How far do you walk?
The route covers approximately 4.5 kilometres.
How many clues are included?
There are 15 clues to solve.
Can I choose my start time?
Yes. The experience can be played at any time, with no start-time restrictions listed.
How are the clues delivered?
Each clue is sent to your mobile phone. You walk to the next location, solve the clue, find the answer, and reply with it to receive the next step.
Are hints available?
Yes. Hints are available if you need help, and you can also receive messages if you become lost.
Are pub drinks included?
No. Pub and café breaks are optional and are not included in the price.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the local start time are not eligible for a refund.
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