Reviewed · SHERLOCK HOLMES TOURS
London Sherlock Holmes: Crack the Case Walking Adventure
London turns into a detective board. This self-guided adventure links 13 Sherlock Holmes puzzles with a walk through Marylebone, starting at BBC Broadcasting House and ending near Baker Street. I like the low price and the freedom to pause whenever you wish. I also like that the route uses both famous places and ordinary streets, giving you a fresh way to see central London.
The main drawback is that a few clues may need extra thought, and some directions or visual details have caused trouble. The game has been updated after those problems were reported, but you should still bring a charged phone, read each clue carefully, and allow more than the advertised 50 minutes if you like to stop and look around.
In This Review
- Key points to know before you play
- A Sherlock Holmes route through Marylebone
- Starting at BBC Broadcasting House
- The Langham, Queen Anne Street, and Harley Street
- Dental clues and the medical quarter
- New Cavendish Street and Chiltern Street
- Sherlock Mews and the final Baker Street clues
- Finishing at the Sherlock Holmes Museum
- How hard are the 13 puzzles?
- Timing, pace, and practical value
- Who will enjoy this London mystery game?
- Should you book London Sherlock Holmes: Crack the Case?
- FAQ
- Where does the Sherlock Holmes walking game start?
- Where does the experience finish?
- How long does the activity take?
- Is a tour guide included?
- Do I need to buy attraction tickets?
- Can I cancel the booking?
Key points to know before you play

- The route runs from BBC Broadcasting House to the Sherlock Holmes Museum, with Baker Street and the Sherlock Holmes statue near the end.
- The 13 challenges are played on your phone, with no guide and no attraction admissions required.
- The walk costs about $7.20 per person, making it a cheap add-on to a day in central London.
- Most stops take about five minutes, but the full outing can last from 50 minutes to 1 hour 20 minutes.
- The puzzles are usually manageable, though some clues may feel unclear or require hints.
- This is a private activity for your own group, so you can set the pace rather than keep up with a tour party.
A Sherlock Holmes route through Marylebone

This is not a standard sightseeing walk with a guide explaining every building. It is a phone-based mystery game that sends you from clue to clue. At each stop, you examine something nearby, solve a small challenge, and receive the next part of the story and the directions onward.
That format changes the way you move through London. Instead of walking past a street without much thought, you start looking above doorways, at statues, and along building fronts. I like that the route does not depend on admission to museums or historic houses. You are using the city itself as the playing area.
The route stays in central London, mainly around Marylebone. It is a useful choice if you want something lighter than a formal walking tour, especially with a friend, partner, or family group. Since only your group takes part, you do not need to wait for other people to solve a clue.
The experience is offered in English. You receive a mobile access code, and the game can be paused and resumed. That matters in London, where you may want to stop for coffee, check a shop, or step inside somewhere along the way.
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Starting at BBC Broadcasting House

The first stop is BBC Broadcasting House on Portland Place. This former BBC headquarters gives the game a clear city-center starting point, with the first clue setting the story in motion.
You can expect to spend about five minutes here. The challenge asks you to inspect the surroundings and work out the answer before the app gives you the next direction. Admission is free, and you do not need to enter the building to complete the activity.
This opening clue is important because it teaches you how the game works. Take a moment to understand how answers must be entered. If you rush the first puzzle, you may spend more time later trying to work out the app rather than the mystery.
From here, the route heads toward the Langham Hotel and Queen Anne Street. The walk is part of the experience, not just a gap between attractions. You will want comfortable shoes and a phone that can handle continued use outdoors.
The Langham, Queen Anne Street, and Harley Street

The Langham, London is the next named stop. This grand hotel provides a more polished setting than the ordinary side streets that follow. The clue here continues the Sherlock-inspired story and sends you onward after you solve it.
Next comes Queen Anne Street, followed by Harley Street. These streets are known for medical offices and formal London architecture, so the mood shifts from broadcasting and hotels to the medical quarter around Marylebone.
The Harley Street entry has an untidy description in the supplied route details, which simply refers to an unspecified place. That is a small sign that you should rely on the app’s live directions rather than expect a perfectly polished printed itinerary. The game is designed to guide you in real time.
At each stop, the planned pause is roughly five minutes. That is enough for a clue, but not enough for a detailed architectural visit. If you enjoy looking at façades, plaques, and street details, add time. The advertised duration is an estimate, not a strict schedule.
Dental clues and the medical quarter

The route continues to Smile Time Dental Lab, Upper Wimpole Street, and University College Hospital at Westmoreland Street, also identified as the Heart Hospital. These stops give the mystery a medical flavor that fits the Sherlock Holmes theme.
You are not visiting these places as attractions. They are outdoor points used for observation and puzzle solving, and no entry ticket is needed. This is useful for keeping the cost down, but it also means the experience depends on what you can see from public areas.
One earlier problem involved a visual clue connected with a statue of a boy holding a flute near All Souls Church. That feature was reportedly covered by a tarp, making the puzzle hard to complete. Another clue involving rams above a doorway was confusing because the answer referred to four rams, while the entrance appeared to show ten across three sides.
The game creator said these issues were fixed. Still, the lesson is practical: if a clue seems impossible, use the app’s help option rather than circling the same doorway for too long. The challenges are meant to keep you moving.
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New Cavendish Street and Chiltern Street
The route also includes New Cavendish Street, although the stop numbering in the supplied details is not fully consistent. The app is the authority for the order of play, while the written route places New Cavendish Street between the Heart Hospital area and Chiltern Street.
Chiltern Street brings you closer to the Baker Street end of the walk. This part of Marylebone mixes quiet residential streets with places linked to the Sherlock Holmes story. It is a good stretch for noticing how quickly central London changes from major institutions to smaller streets.
The clues are generally intended to be solved without specialist knowledge. You may need to inspect a sign or building feature and think about the wording. One rating described the puzzles as mostly easy to understand, though some required a fair amount of thought. That sounds like the right expectation: this is not a difficult escape room, but it is not just a sequence of obvious questions.
Sherlock Mews and the final Baker Street clues
Sherlock Mews is one of the most playful names on the route. It reinforces the connection between the fictional detective and this part of London, even though the activity is not a museum tour or a visit to a film set.
After Sherlock Mews, the route leads to the Sherlock Holmes statue and then Baker Street tube station. A past direction gap between Sherlock Mews and the statue caused confusion, with players having to guess that the statue would be close to Baker Street. That issue was reported as fixed, but I would still check the next instruction carefully before walking away from the mews.
The Sherlock Holmes statue makes a natural late stop. It gives you a clear photo point and a moment to connect the fictional character with the real London neighborhood that carries his name. The Baker Street station stop continues that theme and brings you close to the final museum.
The app says you receive a new clue at each location. That structure keeps the walk active. You are not merely following a map while listening to a long recording. You have a reason to pay attention at every stop.
Finishing at the Sherlock Holmes Museum

The final point is the Sherlock Holmes Museum at 221b Baker Street. The game ends here, and the museum itself is not included in the price.
That separation is useful. You can finish the outdoor game and decide for yourself if you want to buy museum admission. The activity does not require you to enter, so your total cost remains close to the $7.20 game price unless you choose to add other plans.
The museum is open every day according to the supplied details, with hours shown from midnight to 11:30 p.m. Those hours may look unusually broad, so check current information before planning a late visit. The important point for this activity is that the walk ends outside the museum and does not depend on its admission schedule.
If your group wants to continue exploring, Baker Street is a practical finishing point. You can end the game there, visit the museum separately, or use the nearby transport connection to continue across London.
How hard are the 13 puzzles?
The puzzles are inspired by Arthur Conan Doyle’s Sherlock Holmes stories, but you are not expected to be a detective expert. The game supplies the storyline and the instructions through the app.
The difficulty appears uneven. Some clues are straightforward and keep the walk moving. Others require careful reading, close observation, or a hint. One player found several questions difficult because they did not make sense, while another found the tasks generally easy to understand but occasionally thought-provoking.
I would treat the help function as part of the experience, not as failure. A city clue can become impossible when a sign is covered, a doorway has changed, or several similar details appear nearby. Use help after a sensible attempt, then move on.
A group can make the puzzles more enjoyable by sharing jobs. One person can read the wording, another can scan the buildings, and someone else can enter the answer. That makes the $7.20 price especially attractive for friends or families who want a small activity rather than an expensive guided outing.
Timing, pace, and practical value
The stated duration is about 50 minutes to 1 hour 20 minutes. The route includes roughly five-minute puzzle stops, but your actual time depends on walking speed, wrong answers, hints, photos, and breaks.
You can pause and resume at any point. That is one of the strongest features. You can start in the morning, stop for lunch, or take a break before the final Baker Street section without losing the basic structure of the game.
The price is low for London. At about $7.20 per person, you are paying for the mobile game, story, clues, and route design, not for a guide or attraction entry. I see it as good value if you already plan to be in the area and want a structured way to explore.
The value is weaker if you expect a detailed lecture on London or Sherlock Holmes. There is no guide to answer questions, no included museum ticket, and no promise that every clue will feel perfectly clear. This works best as an inexpensive activity between larger sightseeing plans.
The game is booked about 15 days ahead on average, but the flexible format makes it easier to fit into a London schedule. Confirmation is provided at booking. Free cancellation is available until 24 hours before the start time, while later cancellations and changes are not refunded.
Who will enjoy this London mystery game?
I would choose this for people who like walking with a purpose. It suits couples, families, and small friend groups who enjoy solving clues together without joining a large party.
It also works well for Sherlock Holmes fans who want to connect Baker Street with the surrounding streets rather than visit only the museum. The route gives you a wider sense of the neighborhood and adds a playful story to places you might otherwise pass without noticing.
You should think twice if you want a fully guided history walk, a deep explanation of Doyle’s life, or a polished escape-room experience with every clue tested to perfection. The 4.1 rating from 12 reviews suggests a generally positive but not flawless outing.
Most people can participate, and service animals are allowed. The activity is near public transportation, but the supplied information does not give a full accessibility assessment for every pavement or stop. If someone in your group has specific mobility needs, check the route conditions before booking.
Should you book London Sherlock Holmes: Crack the Case?
Book it if you want a cheap, flexible way to explore Marylebone and Baker Street. The best parts are the private format, the freedom to pause, the mix of well-known and less obvious locations, and the simple pleasure of solving a clue in the middle of London.
Go in with realistic expectations. Some puzzles may be light and quick, while others may need hints. Keep the app open, allow up to 80 minutes, and do not assume the museum ticket is included.
For $7.20, I think it is a sensible choice for a Sherlock Holmes fan, a family seeking a short activity, or anyone who enjoys self-guided city games. If you prefer a guide who explains every landmark, spend your money on a traditional walking tour instead.
FAQ
Where does the Sherlock Holmes walking game start?
It starts at BBC Broadcasting House on Portland Place, London W1A 1AA.
Where does the experience finish?
The game finishes at The Sherlock Holmes Museum at 221b Baker Street, London NW1 6XE.
How long does the activity take?
The estimated duration is 50 minutes to 1 hour 20 minutes.
Is a tour guide included?
No. This is a self-guided mobile game. Your booking includes a mobile access code, the story, and 13 puzzle challenges.
Do I need to buy attraction tickets?
No attraction tickets are needed to complete the outdoor game. Entry to The Sherlock Holmes Museum is not included.
Can I cancel the booking?
Yes. You can cancel for a full refund up to 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start time are not refunded.
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